Friday, March 18, 2016

How to Tame Hutia (Green Spectral Porcupine)

Hutia is the final spirit beast I'll be going over that was added in patch 5.2. I found Hutia to be a little more forgiving to tame than her friends Gumi and Degu. Well actually, make that a lot more forgiving.

As with the other two spectral porcupines, Hutia has about 4M health and must be dps'd down to 20% before her Strong Will buff will drop and she can be tamed. If she gets within melee range she will two-shot you. She is fast, but thankfully she is not nearly as fast as Gumi. She also doesn't have any type of ranged attack like Degu does. The thing to know about Hutia is she's got an annoying heal called Spirit Heal that she'll cast periodically as shes chasing you. This spell needs to be interrupted!

Helpful Glyphs and Talents:

You can easily make this tame smoother by using certain glyphs and talents. Glyph of Tame Beast I would definitely recommend. Glyph of Disengage can also prove to be handy (I used both of these glyphs when I tamed her in the video below.) If your having trouble Glyph of Pathfinding, Glyph of Aspect of the Cheetah and Glyph of Ice Trap may be enough to make a successful tame (I didn't use these).

pets without partners
Talents that will come in handy with this tame are Posthaste (for the nice speed increase), undefined (to interrupt her heal), Exhilaration (in case she manages to hit you), Dire Beast (for the extra dot while kiting), A Murder of Crows (another dot) and Glaive Toss (for the additional slow and damage).

Kiting:

Once you've got your glyphs and talents ready, be sure you know where you'll be kiting her. I found the best option was to simply kite her around the large tree on the ground. She can't run through the tree to smack you, but you can conveniently use all of your offensive abilities right through it! I drew some red arrows in the screenshot below to show the path I used.

The Tame:

Before pulling her be sure to put down an Ice Trap and Snake Trap in her path. When your ready to go, hit her with a undefined and Concussive Shot and start moving away. Throw as many dots on her as possible including your Dire Beast and Murder of Crows. While keeping your dots up, it's very important to make sure the Concussive Shot debuff doesn't wear off of her.

While keeping her at a distance and working down her health it is crucial that you pay attention for her heal. She will periodically cast Spirit Heal on herself, and if it gets off she'll regain a very large portion of her health. To interrupt her heal simply hit her with  your undefined. She casts her heal infrequently enough that the cooldown on Silencing Shot should be finished and ready to go each time. If for some reason Silencing Shot is not available to you, undefined will also work on her.

Don't forget to use undefined so that you can use your big dots like Murder of Crows a second time. I also recommend waiting to use Stampede for emergency circumstances (shes up in your face and everything seems to be on cooldown). Of course if things are going quite smoothly and your confident she won't get anywhere near you I'd say go ahead and use it for the extra dps.

Once you have her down to about 20% her Strong Will buff will drop and she will become tamable. Before you start to tame, be sure to put as much distance between you and her as possible. Refresh Concussive Shot, throw down an Ice Trap in her path, hit Deterrence and Tame Beast. If things go smoothly Tame Beast should end just before she can get to you or she may get off one hit (which shouldn't matter so long you had plenty of health to begin with). Now hopefully you have a pretty new pet! 


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